I was lucky to work on Spyro: Reignited Trilogy project as remote Sr. Level & Environment Artist for Activision Blizzard with it's affiliated company Toys for Bob.
On this project each level artist was developing it's own level and my level was Crystal Glacier. I was provided with some beautiful concepts and the level from the original Spyro 2 (1999) game. The task was to make the level from scratch to final with up-to-date graphics and original gameplay (missions) and collisions. I was developing environment and gameplay assets, terrain, level FX for the water and fog, worked on level lighting and skybox passes, collisions and everything level/environment related. It was super fun project and amazing experience. Some assets and materials were reused between the levels.