The Amаzing Etеrnals [PC]: Odоna Level
Quick level overview

Quick level overview

Distillery

Distillery

Distillery

Distillery

Distillery

Distillery

Distillery back entrance

Distillery back entrance

Distillery Interior

Distillery Interior

Distillery

Distillery

Distillery stock

Distillery stock

Water Tower buildings

Water Tower buildings

Water Tower buildings

Water Tower buildings

Water Tower buildings

Water Tower buildings

Water Tower buildings and the station

Water Tower buildings and the station

Water Tower buildings

Water Tower buildings

Water Tower buildings

Water Tower buildings

Water Tower and Repair Station

Water Tower and Repair Station

Train Repair Station

Train Repair Station

Train Repair Station

Train Repair Station

Wooden Ramp

Wooden Ramp

Wooden Ramp

Wooden Ramp

Quick concept I've made before doing the Barn building.

Quick concept I've made before doing the Barn building.

Barn under construction North

Barn under construction North

Barn under construction South

Barn under construction South

Barn interior

Barn interior

Barn room interior

Barn room interior

Bridge

Bridge

Bridge and the sign

Bridge and the sign

Train Station Shack and bridge

Train Station Shack and bridge

Train Station Shack

Train Station Shack

Train Station Shack

Train Station Shack

Train Station Shack

Train Station Shack

Train Station Shack

Train Station Shack

Train Station Shack

Train Station Shack

Train Station Shack

Train Station Shack

Center Building

Center Building

Center Building

Center Building

Water Prop

Water Prop

Water Prop

Water Prop

Yucca plant

Yucca plant

Yucca and Saguaro

Yucca and Saguaro

Prickly Pear cactus

Prickly Pear cactus

Prickly Pear modularity and polycount

Prickly Pear modularity and polycount

The Amаzing Etеrnals [PC]: Odоna Level

Odona (Western) level of hero shooter game The Amazing Eternals by Digital Extremes.
On this level I did several vegetation assets, level buildings, material blends, props and environment and some of the level design. The art was used in night and day time of the level. I also mentored other artist of the team, prepared the level for launch, proxied chunks of the level before taking to final and designed some of the level areas. I also did the collisions, lightmaps and setup for the assets and terrain that are now shown in this post. All of the buildings were textured by tileable tintable materials created by Lead artist.

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