Nitrogen Tank game prop
Art Test for Coalition in 2019.
1,000 vertices (1,895 maya tris), 2048x2048 px PBR set
Computer Device game prop
Art Test for Digital Extremes in 2015.
2,000 tris, 1024x1024 px PBR set
Pixel density: 334px per meter
Colt 1911A1 game weapon
Art Test for Crytek in 2015.
2,500 tris, 1024x1024 px PBR set
Colt 1911A1 game weapon
Art Test for Crytek in 2015.
2,500 tris, 1024x1024 px PBR set
Container Tank game prop
Art test for Slightly Mad Studios in 2018.
1,399 tris, 256x2048 px PBR texture set.
Pixel density: 311px (not less than 256px) per meter
Some of the recent Art tests I did. All were succesfull.
I'm always taking very serious polycount limitation, am trying to add something unique, optimizing the topology of the model and am ending up with exact tri-count that was set in the requirements.
Most of the tests are limited to the Pixel Density so had to use a lot of overlappings and be smart on how topology reflects object's UVs.
I'm also adding viewer files so that someone could learn any tricks or fing something useful.