Art Tests: game assets
Nitrogen Liquid tank
I was provided with photo-reference and needed to replicate it as close as possible within the 3d asset limitation
Required and spent time -3 days

Nitrogen Liquid tank
I was provided with photo-reference and needed to replicate it as close as possible within the 3d asset limitation
Required and spent time -3 days

Nitrogen Tank game prop
Art Test for Coalition in 2019.
1,000 vertices (1,895 maya tris), 2048x2048 px PBR set

Computer Device
I was provided with the B\W front-view concept and needed to design the rear side for it. I also designed the folded stance for transportation of the asset. 
Lightmap UVs as the second UV set. Required and spent time -3 days.

Computer Device
I was provided with the B\W front-view concept and needed to design the rear side for it. I also designed the folded stance for transportation of the asset.
Lightmap UVs as the second UV set. Required and spent time -3 days.

Computer Device game prop
Art Test for Digital Extremes in 2015.
2,000 tris, 1024x1024 px PBR set
Pixel density: 334px per meter

Colt 1911A1
Used references from the Internet. I improved the test adding reload stance of the gun showing magazine with one bullet and all needed inside parts that should be visible. 
Spent 2 days of 3 required. My second experience in Subtance Painter

Colt 1911A1
Used references from the Internet. I improved the test adding reload stance of the gun showing magazine with one bullet and all needed inside parts that should be visible.
Spent 2 days of 3 required. My second experience in Subtance Painter

Colt 1911A1 game weapon
Art Test for Crytek in 2015.
2,500 tris, 1024x1024 px PBR set

Colt 1911A1 game weapon
Art Test for Crytek in 2015.
2,500 tris, 1024x1024 px PBR set

Container Tank
The task was to create unique design based on the references from the Internet. Color and design should be fictional as well as logos and branding so I used my nickname. 
A lot of overlappings due to very limited Pixel Density. 2 days

Container Tank
The task was to create unique design based on the references from the Internet. Color and design should be fictional as well as logos and branding so I used my nickname.
A lot of overlappings due to very limited Pixel Density. 2 days

Container Tank game prop
Art test for Slightly Mad Studios in 2018.
1,399 tris, 256x2048 px PBR texture set.
Pixel density: 311px (not less than 256px) per meter

Art Tests: game assets

Some of the recent Art tests I did. All were succesfull.
I'm always taking very serious polycount limitation, am trying to add something unique, optimizing the topology of the model and am ending up with exact tri-count that was set in the requirements.
Most of the tests are limited to the Pixel Density so had to use a lot of overlappings and be smart on how topology reflects object's UVs.
I'm also adding viewer files so that someone could learn any tricks or fing something useful.

More artwork